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 HP And Mana Visual Bug

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PuTeRa™

PuTeRa™


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Number of posts : 34
Location : Aku Kat Bawah Katil Korank ^_^
Registration date : 2008-10-17

HP And Mana Visual Bug Empty
PostSubject: HP And Mana Visual Bug   HP And Mana Visual Bug Empty10/18/2008, 8:37 am

i have alot of people mailing me telling me that their HP is bug. well as long as u dint add more then 32766 on any of them it wouldnt be is just a visual bug which happens to all class and every single person when they have more then 65 000 hp and u actualy have alot of hp so dont worry and if u want to see your real hp u can party someone and press the P on your keyboard look at your name
and your HP
. Cool
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PuTeRa™

PuTeRa™


Male
Number of posts : 34
Location : Aku Kat Bawah Katil Korank ^_^
Registration date : 2008-10-17

HP And Mana Visual Bug Empty
PostSubject: Re: HP And Mana Visual Bug   HP And Mana Visual Bug Empty10/18/2008, 8:40 am

VISUAL bug for MANA/HP - A small digression...

For soul master, 32553 is the maximum vitality if you don't want to have visual bug.
Every point put in vitality results in 2-points increase of HP.
Add to that every level of your character gives you additional HP bonus,
so maximum HP will be at level 400, and will be equal to 65535.
So to summarise: SM lvl 400- 32553 VIT - 65535 HP - NO Visual Bugs.
Also any excellent item with +4% HP will result in visual bug, so I suggest dont
use items like that Very Happy Ancient items give additional vitality points thus you
also have to consider those if you don't want your HP to be bugged.
I strongly suggest lower values, like 32500 because you might accidentally
click on one of the stat adders and bug your displayed HP/Mana anyway.


Almost the same thing goes for MANA. For maximum safe mana,
you can add up to 32338 Energy points.
Any items modifying your Energy will cause visual bug at this point.
With 32338, and on lvl 400, your mana should be equal to 65534,
so only one point below visual bug range.

All in all I personally use this exact setting and I think the small sacrifice
of a couple hundred stat points is little price you will have to pay for fully
working unbugged display of your mana and HP.

I recommend setting the values even lower to avoid accidentally clicking
and exceeding this limit. 32000 is just fine, if you don't want to risk, it's
easily regained against 32767 if you learn to use HP/mana potions fast Very Happy

I also believe it should be the same for all soul masters, no matter what
items they have (except hp/mana modificators of course), but I suggest
you should test it out yourself, just in case. Cool
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