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 MU Character Guide..!!

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ASYRAF

ASYRAF


Male
Number of posts : 28
Age : 33
Location : Aku Kt Depan PC...
Registration date : 2008-10-17

MU Character Guide..!! Empty
PostSubject: MU Character Guide..!!   MU Character Guide..!! Empty10/27/2008, 5:37 pm

hese are the warriors on the Continent of MU. By improving their strengths and learning new skills they train to protect the citizens of MU.


Skills
Defensive Skill:A special skill that reduces damage by 50%. Useful at the time of being besieged by many monsters.
Hacking:The Hacking skill - dashing into combat with huge jumping power - can be attempter at distances greater than other skills. Can cause damage twice as high as general damages. Mana consumption is quite high.
Cyclone Cutting:A virtue of the Double Blade and Thunder Sword. The sword is flung left and right at great centrifugal force - cutting monsters in two.
Stabbing:Using the Legendary Sword, Gradious or Katache, a fast stabbing offense can be unleashed on your enemy.
Uppercut:A repeated attack on an enemy from the bottom up with a blade.
Cutting:The use of both blades, Great Sword or Crystal Sword, to cut at an enemy.
Twisting Slash:This ability allows you to throw your weapon 360 degrees around the player hitting all monsters within range.
Death Stab:Knights use this stabbing ability with added strength from the elements to deliver a strong decisive blow to all enemies.
Greater Fortitude:When a knight uses his energy, he can muster his inner strength to raise his vitality giving him the strength to battle tougher foes.
Hell Blast:Knights take their weapon in hand and strike it to the ground delivering a massive blow affecting all neighboring enemies.

1.
1. Strength Knight - A Dark Knight that is trained to attack with Strength using the strongest weapons, uses his Strength to inflict as much Damage as possible.
2. Agility Knight - A Dark Knight that is trained more as a melee warrior. An Agility Knight can wield 1-handed swords with a shield in the other hand. They also have a higher Defense and Defense Rate, making himself a harder target for Enemies.
3. Vitality Knight - A Dark Knight that is trained to be able to take the most punishment with a higher HP count. Equipped with Healing Potions/Defense Buffs he is ideal to withstand the most Damage a Monster can dish out.
Dark Wizard / Soul Master/ Grand Master

Some prefer Strength, but others prefer knowledge. The Dark Wizard has an array of offensive spells that can defeat forces of Kundun in no time.


Spells
2. Fire Ball:Low Level Dark Wizards can master this basic spell easily. It can be bought in NPC stores.
Req: 40 Energy
Mana: 3
3. Power Wave :A wave of force. This spell moves under the ground hitting enemies with an unearthing blow. Basic Low level spell can be bought in NPC stores.
Req: 57 Energy
Mana: 5
4. Lightning:Lightning can move enemies shocking and tossing them around. It can be bought in NPC stores.
Req: 72 Energy
Mana: 15
5. Teleport:Teleport allows you to warp short distances anywhere within the screen, evading attacks or even bypass walls. NPC’s store item.
Req: 88 Energy
Mana: 30
6. Meteor:Meteor rocks from the sky fall on your enemies with a deadly fiery impact. It can be bought in NPC stores.
Req: 104 Energy
Mana: 12
7. Ice:Ice can freeze enemies, slowing their movement and the speed of their attack giving you a chance to catch or even run away from a fight.
Req: 120 Energy
Mana: 38
8. Poison:Poisonous vines that uproot from the ground under your enemies feet. Poison your enemy with sickness that stays with them for a limited time doing percentage based damage, until it wears off or is cured.
Req: 140 Energy
Mana: 42
9. Flame:A pillar of flame that engulfs your victim causing continuous damage to everything it touches.
Req: 160 Energy
Mana: 50
10. Twister:Twister spins your enemies out of control while causing damage to anything in its path.
Req: 180 Energy
Mana: 60
11. Evil Spirits:Wizards summon the spirits of the undead, this spell uses these evil spirits damaging and devouring enemies in the screen
Req: 220 Energy
Mana: 90
12. Hellfire:Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.
Req: 260 Energy
Mana: 160
13. Aquabeam:This powerful beam is made with the power of the water element. It attack’s multiple foes in the path of this beam.
Req: 345 energy
Mana: 140
14. Cometfall:Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.
Req: 436 energy
Mana: 150
15. Inferno:A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.
Req: 578 energy
Mana: 200
16. Teleport Ally:This spell can be used to teleport a party member to you when they get into difficult situations.
Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45
17. Soul Barrier:A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.
Req: 509 energy; 1st Quest Completed
Mana: 70
18. Ice Storm:Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.
Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5
19. Decay:A powerful blast of putrid poison, that could easily poison players to the point of death.
Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7
20. Nova:The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding mobs and players alike.
Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45


1. Energy Wizard - Most Wizards can only be trained one way, increasing their Energy allows more powerful spells to be used inflicting greater Damage. Along with the increasing Energy, their total usable mana also increases allowing a wizard to repeat spells more frequently, than a Wizard who has invested a lot into STR or AGI.
Fairy Elf / Muse Elf / High Elf

With their abilities in healing and skills with the bow, Fairy Elves give our warriors the strength and support needed to defeat the Monsters of MU.


Skills
21. Penetration:This skill allows your elf to deliver a powerful shot with her bow that penetrates through all enemies in line. Its extremely powerful compared to the bows Triple Shot skill.
22. Ice Arrow:With the element on Ice, an Elf with high agility can shoot an arrow and freeze her enemies on their feet.
23. Defense Buff:This spell increases the Defense of any character it is cast on. This spell power increases with the amount of energy the Elf contains.
24. Attack Buff:This spell increases the Attack Strength of any character it is cast on. This spell power increases with the amount of energy the Elf contains.
25. Heal:This is a healing spell that increases a characters HP when it is cast on them. The healing power of this spell increases with the amount of energy the Elf contains.
26. Multiple Shot:Standard Elven Bow skill. Depending on the Bow you are equipped with your elf may shoot 3-4 bolts/arrows per skill shot.




1. Energy Elf - A Fairy Elf that is more specifically geared to be the Support in the team. Using Defense buffs, Damage buffs, and Healing buffs allow your party to be more efficient. Focusing most of their STAT points into Energy; the Fairy Elf does not have high Defense or Strength and is usually found only in a Party.
2. Agility Elf - A Fairy Elf that is an Agility Elf uses Bows and Crossbows for ranged attacks. Usually high in Defense Rate, the Agility Elf is the ideal trainer and probably one of the most proficient Characters on MU.
3. Hybrid Elf - A Fairy Elf that is trained to have the Agility to use more than decent Bows and Crossbows, but also has enough Energy to buff themselves for Solo Training. Though their buffs are usually no where near as good as an Energy Elfs, a Hybrid Elf can support a party and also train on their own when a party is not available.
Magic Gladiator/Duel Master

Some use the Strength of a sword, others the Skills of magic. The Magic Gladiator has the Power and Knowledge to use both in the struggle for MU.

Skills
27. Power Slash:Magic Gladiator’s strong enough to wield certain weapons and use the Skill of Power Slash. Balls of energy shoot from the blade hitting multiple targets at one time.
28. Fire Slash:When a Magic Gladiator uses Fire Slash, they attack at such speeds that they burn the very air in the path of his blade. This skill leaves opponents confused and easier targets.


1. Agility MG - Not Trained as much in Strength the Agility MG is made very similarly to that of the Agility Knight. Higher level weapons require the player to be evolved into the Blade Knight and so the MG cannot equip those higher level weapons.
2. Energy MG - Magic Gladiators can also use the Dark Wizard Spells (Not to be confused with Soul Master spells). Higher Energy means longer repeated spells and more damage per spell use, and is very valuable in a party.
3. Vitality MG - With enough Strength to wear strong armor the Vitality MG is made just like the Vitality Knight and serves the same purpose but is more beneficial due to the STAT point/level ratio the MG has.
Dark Lord/Lord Emperor

Having the power to summon the spirits of his raven and steed. The Dark Lords of MU have surfaced to help face Kundun once again as they did in the Golden Ages.


Skills
29. Force Wave:The default skill of the Dark Lord, it does a quick but powerful penetrating attack.
30. Fireburst:An attack using Chains filled with magical powers, that is easily the most convenient spell for all Dark Lords.
31. Increase Critical Damage:A attack buff that increases the chance of a Critical hit to monsters to yourself and other party members.

1. Electric Spark:A strong powerful thrust of energy that easily penetrates through enemies. Though it has a small lag time, it is very powerful.

2. Summon:This is a spell used by Dark Lords to summon his party to him anywhere he may be.

3. Earthquake:A power stomp from the Dark Horse knocks enemies to the ground as the ground comes up before them.


1. Command Dark Lord - Dark Lords with high command will be able to control the Dark Horse and Dark Raven; and use higher skills such as Summon or Critical Damage Increase. If their leadership skills are not high enough then their pets will not obey them. Also with higher command means higher leadership and the Dark Lord will be able to reach the maximum Guild Capacity of 80 members.
2. Battle Dark Lord - These Dark Lords have an abundance of strength with enough Energy to use the Fire Burst spell. These Battle Dark Lords are extremely strong and tend to have high Vitality too, to make up for his lack of defense. Battle Dark Lords are easily one of the strongest Characters in MU.

lol! lol!
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